TimelineImpl
open class TimelineImpl<T>(roomService: RoomService, onStateChange: suspend (TimelineStateChange<T>) -> Unit = {}, transformer: suspend (Flow<TimelineEvent>) -> T) : TimelineBase<T>
Constructors
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constructor(roomService: RoomService, onStateChange: suspend (TimelineStateChange<T>) -> Unit = {}, transformer: suspend (Flow<TimelineEvent>) -> T)
Properties
Functions
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Drop all events before a given eventId.
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open suspend override fun init(roomId: RoomId, startFrom: EventId, configStart: GetTimelineEventConfig.() -> Unit, configBefore: GetTimelineEventsConfig.() -> Unit, configAfter: GetTimelineEventsConfig.() -> Unit): TimelineStateChange<T>
Initialize the timeline with the start event.
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open suspend override fun loadAfter(config: GetTimelineEventsConfig.() -> Unit): TimelineStateChange<T>
Load new events after the newest event. With default config this may suspend until at least one event can be loaded.
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open suspend override fun loadBefore(config: GetTimelineEventsConfig.() -> Unit): TimelineStateChange<T>
Load new events before the oldest event. With default config this may suspend until at least one event can be loaded.